SelectionSphere

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SelectionSphere renders a 3D sphere around its Adornee when it is a descendant of the Workspace or anywhere where GUI objects are rendered. The sphere's geometry consists of a ring/outline in addition to a surface. SelectionSphere does not capture any form of input; it is solely a visual effect.

For an outline/fill overlay effect which covers non‑primitive geometry such as that of a MeshPart, see Highlight.

Summary

Properties

Properties inherited from PVAdornmentProperties inherited from GuiBase3d
  • Read Parallel

    Sets the color of a GUI object.

  • Read Parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • Read Parallel

    Determines whether the object and its descendants will be displayed.

Properties

SurfaceColor3

Read Parallel

SurfaceColor3 determines the color of the sphere's surface.

See also Color3, a property of the superclass GuiBase3d which controls the color of the outline rather than the surface faces.

SurfaceTransparency

Read Parallel

SurfaceTransparency determines the transparency of the sphere's surface, similar to the way BasePart.Transparency works. By default, this property is 1 which causes the surfaces to be invisible.

See also Transparency, a property of the superclass GuiBase3d which controls the transparency of the outline rather than the surface.

Methods

Events