Engine

SelectionSphere

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SelectionSphere is an object which renders a 3D sphere around its Adornee when it is a descendant of the Workspace or anywhere where GUI objects are rendered. The sphere's geometry consists of a ring/outline in addition to a surface. By default, only the outline is visible.

There are a few properties available to configure the appearance of the sphere. The outline can modified through the GuiBase3d.Color3 and GuiBase3d.Transparency properties. The surface can be modified through the SurfaceColor3 and SurfaceTransparency properties. Finally, rendering of the sphere can be toggled with the GuiBase3d.Visible property.

GuiBase3d.

The SelectionSphere object does not capture any form of input; it is solely a visual effect. To capture simple pointer input on the adornee, consider using a ClickDetector.

Summary

Properties

Properties inherited from PVAdornmentProperties inherited from GuiBase3d
  • read parallel

    Sets the color of a GUI object.

  • read parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • read parallel

    Determines whether the object and its descendants will be displayed.

Properties

SurfaceColor3

read parallel

SurfaceColor3 determines the color of the SelectionSphere's surface.

See also:

  • SurfaceTransparency, which controls the transparency of the surface. You may need to adjust this property in order to see changes to SurfaceColor3.
  • GuiBase3d.Color, a property of the superclass GuiBase3d which controls the color of the outline rather than the surface faces

SurfaceTransparency

read parallel

SurfaceTransparency determines the transparency of the SelectionSphere's surface, similar to the way BasePart.Transparency works. By default, this property is 1, which causes the surface to not be visible.

See also:

Methods

Events