TextChatMessage
Immutable data object representing a text chat message.
To learn more about using TextChatMessages, see In-Experience Text Chat.
Summary
Properties
A unique identifier for the TextChatMessage.
A general purpose field for storing miscellaneous data about the TextChatMessage.
A prefix to add to a user's message.
Indicates the status of the TextChatMessage.
The filtered text message for the user.
A reference to the origin TextChannel.
A reference to the origin TextSource.
A timestamp of when the message was originally sent.
Translated and filtered text message.
Properties
BubbleChatMessageProperties
ChatWindowMessageProperties
Metadata
A general purpose field for storing miscellaneous data about the TextChatMessage. The second argument of TextChannel:SendAsync() and TextChannel:DisplaySystemMessage() is used to populate this field.
If TextChatService.CreateDefaultTextChannels is true, default system messages sent to the system channel have unique TextChatMessage.Metadata values.
Use this field to apply additional formatting for special messages within TextChatService.OnIncomingMessage and TextChannel.OnIncomingMessage callbacks.
PrefixText
A prefix to add to a user's message. This supports Rich Text, so developers can set custom properties for this text to support chat tags.
By default, TextChatMessage.PrefixText is the name of the TextSource, which is the Player.DisplayName of the user associated with the TextSource via TextSource.UserId.
Text
The filtered text message for the user. Different users may receive different strings from this property based on filtering rules. It can be an empty string.
Translation
Represents translated and filtered text messages based on users' localization settings. The system doesn't translate messages between users with the same localization settings or using languages without the text filter support, so this property can be an empty string if no translation happens. For customization, see Customizing Translated Messages.