Engine

Rotate

Show Deprecated
deprecated

The Rotate object is used to allow rotation between two parts. Most commonly created through the Hinge SurfaceType on a BasePart. If created like this, the rotation will be about the normal vector from the face of the part the hinge is placed on. If created through a script the axis and point of rotation can be defined arbitrarily.

Summary

Properties

Properties inherited from JointInstance

Properties

Methods

Events