RodConstraint
A RodConstraint keeps two attachments separated by its defined Length. By default, both attachments can rotate freely, although you can enable limits to restrict rotational tilt.
Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.
Limits
You can limit rotation of the attachments within a cone, independently of each other, by enabling the LimitsEnabled property and setting LimitAngle0 and LimitAngle1 respectively.
Summary
Properties
The current distance between the constraint's Attachments.
The distance apart at which the constraint attempts to keep its Attachments.
The maximum angle between the rod and Attachment0 when LimitsEnabled is true.
The maximum angle between the rod and Attachment1 when LimitsEnabled is true.
Determines whether LimitAngle0 and LimitAngle1 control the angles between the rod and the respective attachments.
The visualized thickness of the RodConstraint.
Indicates if the constraint is currently active in the world.
The Attachment that is connected to Constraint.Attachment1.
The Attachment that is connected to Constraint.Attachment0.
The color of the constraint.
Toggles whether or not the constraint is enabled.
Toggles the constraint's visibility.
Properties
Length
The distance apart at which the constraint attempts to keep its Attachments. Measured in studs.
LimitAngle0
This property determines the maximum angle between the rod and Attachment0 when LimitsEnabled is true.
LimitAngle1
This property determines the maximum angle between the rod and Attachment1 when LimitsEnabled is true.
LimitsEnabled
This property determines whether the LimitAngle0 and LimitAngle1 properties control the angles between the rod and the respective attachments.