RodConstraint

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A RodConstraint keeps two attachments separated by its defined Length. By default, both attachments can rotate freely, although you can enable limits to restrict rotational tilt.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

Limits

You can limit rotation of the attachments within a cone, independently of each other, by enabling the LimitsEnabled property and setting LimitAngle0 and LimitAngle1 respectively.

Summary

Properties

Properties inherited from Constraint

Properties

CurrentDistance

read only
not replicated
read parallel

The current distance between the constraint's Attachments.

Length

read parallel

The distance apart at which the constraint attempts to keep its Attachments. Measured in studs.

LimitAngle0

read parallel

This property determines the maximum angle between the rod and Attachment0 when LimitsEnabled is true.

LimitAngle1

read parallel

This property determines the maximum angle between the rod and Attachment1 when LimitsEnabled is true.

LimitsEnabled

read parallel

This property determines whether the LimitAngle0 and LimitAngle1 properties control the angles between the rod and the respective attachments.

Thickness

read parallel

The visualized thickness of the RodConstraint.

Methods

Events