WorldModel
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The WorldModel provides some physics features to a ViewportFrame.
More specifically, you can make a WorldModel a child of a ViewportFrame, and then parent geometry to the WorldModel. This will then allow you to use raycasts in the ViewportFrame through the WorldModel. Furthermore you can put Humanoid characters in the WorldModel and their joints will be set-up correctly, and you can animate them.
Summary
Properties
Properties inherited from Model
Properties inherited from PVInstance
Properties inherited from Instance
Methods
Methods inherited from WorldRoot
Methods inherited from Model
Methods inherited from PVInstance
Methods inherited from Instance
Events
Events inherited from Instance
Properties
Properties inherited from Model
Properties inherited from PVInstance
Properties inherited from Instance
Methods
Methods inherited from WorldRoot
Methods inherited from Model
Methods inherited from PVInstance
Methods inherited from Instance
Events
Events inherited from Instance