Engine

WorldModel

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The WorldModel provides some physics features to a ViewportFrame.

More specifically, you can make a WorldModel a child of a ViewportFrame, and then parent geometry to the WorldModel. This will then allow you to use raycasts in the ViewportFrame through the WorldModel. Furthermore you can put Humanoid characters in the WorldModel and their joints will be set-up correctly, and you can animate them.

Summary

Properties

Properties inherited from ModelProperties inherited from PVInstance

Methods

Methods inherited from WorldRootMethods inherited from ModelMethods inherited from PVInstance

Properties

Methods

Events