BodyForce

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Deprecated

The BodyForce object applies (or exerts) a force on the part to which it is parented. If the magnitude of such a force is great enough, parts can begin to accelerate. The force is determined by the BodyForce.Force property, and is defined on the three world axes.

A BodyForce alone cannot apply a torque (it cannot cause the parent to rotate on its own). To apply a force at a specific point (e.g. to apply torque for angular acceleration) or apply forces relative to the orientation of the part, use a BodyThrust instead.

Summary

Properties

Determines the force exerted on each axis.

Events

Methods

Properties

Force

The Force property determines the magnitude of force exerted on each axis, relative to the world.

Events

Methods