Hat
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Code Samples
You can use this code to manually position hats on the character:
Manually Position Hats
local hat = script.Parent
local character = hat.Parent
hat.Handle.CFrame = character.Head.CFrame * CFrame.new(0, character.Head.Size.Y / 2, 0) * hat.AttachmentPoint:inverse()
Summary
Properties
Properties inherited from AccoutrementSets the offset position of the object on the Player.
The exact CFrame of the Accoutrement.
Sets the position of the object on the Player.
Sets the offset position of the object on the Player.
Sets the offset position of the object on the Player.
Properties
Properties inherited from Accoutrement