Clouds

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The Clouds object renders realistic clouds that drift slowly across the sky. Both cloud cover and density can be adjusted, as well as cloud color to achieve atmospheres like stormy skies, moody sunsets, alien worlds, etc.

See the Dynamic Clouds article for a summary of properties and expected results.

Summary

Properties

  • read parallel

    Controls the material color of cloud particles.

  • read parallel

    Defines the cloud cover within the overall skyscape layer.

  • read parallel

    Controls the particulate density of clouds.

  • read parallel

    Toggles rendering of the Clouds object.

Properties

Color

read parallel

This property controls the material color of cloud particles. However, cloud color is influenced by several Lighting and Atmosphere properties, so it is not intended as a dedicated property to simulate colored sunsets, sunrises, etc.

See the Dynamic Clouds article for a summary of properties and expected results.

Cover

read parallel

This property defines the cloud cover within the overall skyscape layer. Valid range is from 0 to 1 (sparse cloud cover to full cloud cover).

See the Dynamic Clouds article for a summary of properties and expected results.

Density

read parallel

This property controls the particulate density of clouds (the proportion of airborne water vapor particles at full cloud cover).

See the Dynamic Clouds article for a summary of properties and expected results.

Enabled

read parallel

This property toggles rendering of the Clouds object. Useful for toggling on/off different Clouds objects that exist in the same place.

Methods

Events