AudioEcho

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AudioEcho overlays delayed copies of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Summary

Properties

  • Read Parallel

    Whether audio streams are passed-through unaffected by this effect.

  • Read Parallel

    The amount of time between echoes.

  • Read Parallel

    Gain level determining how loud the original, unaltered audio stream will be.

  • Read Parallel

    How slowly echoes fade away.

  • Read Parallel
  • Read Parallel

    Gain level determining how loud the echoed stream will be.

Methods

Events

Properties

Bypass

Read Parallel

If true, audio streams are passed-through unaffected by this effect.

DelayTime

Read Parallel

The amount of time between echoes, in seconds. Ranges from 0.001 to 5.

DryLevel

Read Parallel

Gain level, in decibels, determining how loud the original, unaltered audio stream will be. Ranges from -80 to 10.

Feedback

Read Parallel

Determines how slowly echoes fade away, with a range of 0 to 1. A value of 0 means that only a single echo is heard, whereas a value of 1 means that old echoes never fully disappear.

RampTime

Read Parallel

WetLevel

Read Parallel

Gain level, in decibels, determining how loud the echoed stream will be. Ranges from -80 to 10.

Methods

GetConnectedWires

Instances

Returns an array of Wires that are connected to the specified pin. AudioEcho has one "Input" pin and one "Output" pin.

Parameters

pin: string

Returns

Instances

Events

WiringChanged

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioEcho and to some other wirable instance.

Parameters

connected: bool

Whether the instance got connected or disconnected.

pin: string

The pin on the AudioEcho that the Wire targets.

wire: Wire

The Wire between the AudioEcho and the other instance.

instance: Instance

The other instance that is or was connected through the Wire.