A Torque constraint applies constant torque to an assembly from its center of mass. Alternatively:
- If you only need initial velocity, set the AssemblyAngularVelocity property directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
By default, torque is applied relative to Attachment0. If the parent assembly rotates, the torque will change direction to match the adjusted orientation of the attachment.
The strength and direction of the torque.