The DepthOfFieldEffect simulates a camera lens by blurring parts of a scene not in focus. Distant objects can be blurred or this effect can be used to focus on specific parts of a scene, like an item in an in-game shop.
Like other post-processing effects, DepthOfFieldEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices or depending on your Studio settings (see the Quality Level settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
Intensity of the far field blur.
Distance away from the camera where objects are in focus.
Controls the distance away from the FocusDistance where no blur is applied.
Intensity of the near field blur.
Intensity of the far field blur, moving out in distance from the FocusDistance point plus InFocusRadius value.
Controls the distance away from the camera (in studs) where objects are in focus.
Controls the distance away from the FocusDistance (on both sides) where no blur is applied. Measured in studs.
Intensity of the near field blur, between the camera and the FocusDistance point minus InFocusRadius value.