GuiMain
The original name of the ScreenGui. This class functions identically to the ScreenGui, and should not be used.
Summary
Properties
Properties inherited from ScreenGui- read parallel
Whether to clip the contents of this ScreenGui to the device's safe area.
- read parallel
Controls the Z-index order in which multiple ScreenGuis are drawn.
- read parallel
Determines whether this ScreenGui overflows into the range of Roblox's core UI elements.
- read parallel
Specifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects on displays with screen cutouts.
- not browsableread parallel
Controls the safe area insets that are applied to the contents of this ScreenGui.
Toggles the visibility of the LayerCollector.
- read parallel
Controls how this LayerCollector behaves when its associated Player respawns.
- read parallel
Controls how GuiObject.ZIndex behaves on all descendants of the LayerCollector.
- read onlynot replicated
Describes the actual screen position of a UI element, in pixels.
- read onlynot replicated
Describes the actual screen rotation of a UI element, in degrees.
- read onlynot replicated
Describes the actual screen size of a UI element, in pixels.
- read parallel
When set to true, localization will be applied to this GuiBase2d and its descendants based on the GuiBase2d.RootLocalizationTable specified for this GuiBase2d.
- read parallel
A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
- read parallel
Customizes gamepad selection behavior in the down direction.
- read parallel
Customizes gamepad selection behavior in the left direction.
- read parallel
Customizes gamepad selection behavior in the right direction.
- read parallel
Customizes gamepad selection behavior in the up direction.
- read parallel
Allows customization of gamepad selection movement.
Events
Events inherited from GuiBase2d- SelectionChanged(amISelected: bool,previousSelection: GuiObject,newSelection: GuiObject):RBXScriptSignal
Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendent GuiObjects.