GuiMain
Summary
Properties
Properties inherited from ScreenGuiWhether to clip the contents of this ScreenGui to the device's safe area.
Controls the Z-index order in which multiple ScreenGui containers are drawn.
Determines whether the ScreenGui overflows into the range of Roblox's core UI elements.
Specifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects on displays with screen cutouts.
Controls the safe area insets that are applied to the contents of the ScreenGui.
Toggles the visibility of this LayerCollector.
Determines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns.
Controls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.
Describes the actual screen position of a GuiBase2d element, in pixels.
Describes the actual screen rotation of a GuiBase2d element, in degrees.
Describes the actual screen size of a GuiBase2d element, in pixels.
When set to true, localization will be applied to this GuiBase2d and its descendants.
A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
Customizes gamepad selection behavior in the down direction.
Customizes gamepad selection behavior in the left direction.
Customizes gamepad selection behavior in the right direction.
Customizes gamepad selection behavior in the up direction.
Allows customization of gamepad selection movement.
Events
Events inherited from GuiBase2d- SelectionChanged(amISelected : bool,previousSelection : GuiObject,newSelection : GuiObject):RBXScriptSignal
Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.