Clothing
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Not Creatable
The base class for clothing objects.
Summary
Properties
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Properties
Color3
This property determines the colorization to be applied to the Clothing texture. The default colorization value is Color3.new(1,1,1) (white). When set to white no colorization occurs
It functions similarly to ImageLabel.ImageColor3 and Decal.Color3 except that it is applied to Clothing textures.
It is useful for creating outfits that have many different color variations, but share the same basic look, possibly for a character creator in a roleplaying game or generating a lot of different varied NPCs.
Examples
- Outfits that fade to different colors over time
- Outfits that have many different color variations, but share the same basic look
- A targeting texture that changes from red to blue when you target a specific type of object
The image below demonstrates the same shirt with two different colorizations. The first shirt has a red colorization and the second shirt has a blue colorization.
See also:
- ShirtGraphic.Color3, determines the colorization to be applied to the ShirtGraphic texture
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance