Removing the TouchTransmitter will prevent the touched events from working. The TouchTransmitter object can also be removed exclusively on the client (when Workspace.FilteringEnabled is set to true). This will prevent collisions from models the client has network ownership of (such as the player's character) from registering.
Note, in almost all circumstances developers should disconnect the connection using RBXScriptConnection:Disconnect() method rather than removing the TouchTransmitter. Otherwise the connection will not be cleaned up which can cause performance issues over time.
1local part = Instance.new("Part")2part.Anchored = true3part.Position = Vector3.new(0, 1, 0)4part.Parent = workspace56part.Touched:Connect(function()7 print("part touched!")8end)910local touchTransmitter = part:WaitForChild("TouchInterest")11if touchTransmitter then12 print("removing TouchTransmitter!")13 touchTransmitter:Destroy()14end