GroundController

Show Deprecated
Not Browsable

Summary

Properties

Estimated time taken to reach the desired speed.

The maximum angular speed used to rotate the character upright.

The maximum torque used to balance the character upright.

Estimated time taken to reach a complete stop from full speed.

The coefficient of friction of the character on the ground.

Amount the character's friction is weighed against the ground friction.

HIDDEN
NOT REPLICATED

Determines how fast rotating to the desired facing direction occurs.

Events

Methods

Properties

AccelerationLean

AccelerationTime

Estimated time (in seconds) taken to reach the desired speed after walking input begins. The character will accelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

AlignSpeed

The maximum angular speed used to rotate the character upright.

AlignTorque

The maximum torque used to balance the character upright.

DecelerationTime

Estimated time (in seconds) taken to reach a complete stop from full speed after walking input ends. The character will decelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

Friction

The coefficient of friction for the character at the point between it and the ground. Determines how much force is available for locomotion or to keep the character stationary on slopes.

FrictionWeight

Amount the character's friction is weighed against the ground friction, equal in behavior to the FrictionWeight datatype of BasePart.CustomPhysicalProperties. Higher values mean more of a part's Friction will be used.

MaxSlopeAngle

Hidden
Not Replicated

TurningFactor

Determines how fast rotating to the desired facing direction occurs. This is achieved by increasing the amount of traction for spinning on the ground.

Events

Methods