ReverbSoundEffect
The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.
Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
Summary
Properties
Methods
Events
Properties
DecayTime
Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces
Density
Range: 0 to 1 (default 1) Controls how many reflections are generated.
Diffusion
Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.
DryLevel
Range: -80 to 10 (default -6) The output volume of the original sound.
WetLevel
Range: -80 to 10 (default 0) The output volume of the echoed effect.