ClimbController

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Not Browsable

Summary

Properties

The amount of time taken to reach the desired climb velocity from 0.

The maximum force used by the climbing "motor" to move the character or keep it stationary.

The maximum torque used for maintaining alignment on the climb surface.

Multiplied by ControllerManager.BaseTurnSpeed to determine the maximum angular velocity.

Events

Methods

Properties

AccelerationTime

The amount of time taken to reach the desired climb velocity from 0. May be inaccurate depending on max force and gravity.

MoveMaxForce

The maximum force used by the climbing "motor" to move the character or keep it stationary.

OrientationMaxTorque

The maximum torque used for maintaining alignment on the climb surface. Has no effect if ControllerBase.RigidityEnabled is true.

OrientationSpeedFactor

Multiplied by ControllerManager.BaseTurnSpeed to determine the maximum angular velocity. Has no effect if ControllerBase.RigidityEnabled is true.

Events

Methods