BillboardGui

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BillboardGui is a container for UI objects to appear in the 3D space but always face the camera. The container's position is relative to the parent BasePart or Attachment (or the Adornee). For BaseParts, the Position property is used, while for Attachments, the WorldPosition property is used.

BillboardGui with a TextLabel describing the screen console it floats above.

A billboard's Size property works slightly differently than GuiObject.Size. While the offset components work the same, the scale components are used as stud sizes in 3D space.

When creating a size-scaled BillboardGui that contains a TextLabel, it's useful to enable the label's TextScaled property so that its text scales along with the billboard canvas as the camera distance changes.

Note that interactive UI elements like ImageButtons and TextButtons inside a BillboardGui will only receive user input if they are parented to the PlayerGui, typically via placing the BillboardGui inside StarterGui. The Adornee property can be used to target a part or attachment in the 3D world while the BillboardGui itself remains in the PlayerGui.

See In-Experience UI for a guide on working with BillboardGui containers.

Caching Behavior

To help improve performance, the appearance of a BillboardGui is cached until one of the following occurs, after which its appearance will be recomputed on the next rendering frame.

Summary

Properties

Properties inherited from LayerCollectorProperties inherited from GuiBase2d

Events

Events inherited from GuiBase2d

Properties

Active

Read Parallel

Controls whether the descendants will receive input events. If the BillboardGui contains a GuiButton, that button will become clickable only if Active is set to true on both the BillboardGui and the button.

Note that interactive UI elements like ImageButtons and TextButtons inside a BillboardGui will only receive user input if they are parented to the PlayerGui, typically via placing the BillboardGui inside StarterGui. The Adornee property can be used to target a part or attachment in the 3D world while the BillboardGui itself remains in the PlayerGui.

Adornee

Read Parallel

Sets the target BasePart or Attachment that the BillboardGui is positioned relative to, overriding the parent part or attachment.

AlwaysOnTop

Read Parallel

This property determines whether the BillboardGui will always render on top of other 3D objects.

When set to false (default), the BillboardGui renders like other 3D content and is occluded by other 3D objects. When set to true, the BillboardGui always renders on top of 3D content and the appearance changes significantly:

  • Colors match how they appear inside a ScreenGui.
  • Text may appear sharper on high DPI devices.
  • LightInfluence is treated as though it's 0.
  • Brightness has no effect.

Brightness

Read Parallel

This property determines the factor by which the BillboardGui container's light is scaled when LightInfluence is 0. By default, this property is 1 and can be set to any number between 0 and 1000. By modifying this property, the apparent brightness of a BillboardGui can be better matched to its environment. For instance, a video billboard can be brightened inside a dark room by increasing Brightness to 10.

Note that Brightness is inaccessible in Studio and has no effect when either LightInfluence is 1 or AlwaysOnTop is true.

ClipsDescendants

Read Parallel

When set to true (default), portions of GuiObjects that fall outside of the BillboardGui canvas borders will not be drawn.

Even when this property is false, GuiObjects that are completely outside of the canvas will not render.

CurrentDistance

Read Only
Not Replicated
Read Parallel

The current distance in studs that the BillboardGui is from the player's camera. A changed event does not fire for this property unless DistanceStep is more than 0.

DistanceLowerLimit

Read Parallel

Determines the distance in studs at which the BillboardGui will stop scaling larger in size relative to the player's current camera, with a default of 0. If the CurrentDistance of the BillboardGui is below this value, it will not scale any larger than it would at this DistanceLowerLimit distance.

DistanceStep

Read Parallel

Determines the size CurrentDistance increments and decrements in studs as the player's camera moves closer and further from the BillboardGui. The property defaults to 0 and rounds up starting from DistanceLowerLimit.

DistanceUpperLimit

Read Parallel

Determines the distance in studs at which the BillboardGui will stop scaling smaller in size relative to the player's current camera. If the CurrentDistance of the BillboardGui is above this value, it will not scale any smaller than it would at this DistanceUpperLimit distance.

This property is ignored if the value is less than 0. The default value is -1, meaning the property is ignored by default.

ExtentsOffset

Read Parallel

This property determines how the BillboardGui is offset from its Adornee, relative to the Camera orientation, in units half the dimensions of the model's Camera-aligned bounding box.

See also StudsOffset which works similarly but uses stud units, or ExtentsOffsetWorldSpace which works similarly except the offset orientation is relative to the global axes.

ExtentsOffsetWorldSpace

Read Parallel

This property determines how the BillboardGui is offset from its Adornee, relative to the global axes, in units half the dimensions of the model's axis-aligned bounding box.

See also StudsOffset which works similarly but uses stud units, or ExtentsOffset which works similarly except the offset orientation is relative to the Camera.

LightInfluence

Read Parallel

Controls how much the BillboardGui is influenced by environmental lighting, in a range from 0 to 1. Setting this to 1 means that surrounding lighting has complete control over the appearance, while setting it to 0 means that the lighting has no effect.

MaxDistance

Read Parallel

This property controls how far from the camera the BillboardGui will be displayed before it stops rendering. A value of 0 or inf (default) means there is no limit and it will render infinitely far away.

For BillboardGuis that appear outdoors, it's recommended that MaxDistance is high enough to ensure that the container's UI is sufficiently small on the screen when it appears or disappears, minimizing the sudden pop‑in/out effect.

PlayerToHideFrom

Read Parallel

Used by scripts to hide the BillboardGui from a specific player.

To hide a BillboardGui from more than one player, place it into StarterGui and use a script to set the Enabled property according to whether the LocalPlayer should be able to see it. The Adornee property can be used to attach the BillboardGui to a BasePart or Attachment in the Workspace, instead of parenting it.

Size

Read Parallel

Controls the size that the BillboardGui will have on screen. Unlike GuiObject.Size, the scale components of this property set the billboard's stud size in 3D space.

SizeOffset

Read Parallel

A 2D offset in size-relative units that acts like an anchor point. This can be used similarly to the GuiObject.AnchorPoint property, but the values are different.

Size OffsetExplanation
0, 0The default in which UI will be anchored at its center.
0.5, 0.5UI will anchor at the bottom left.
0.5, -0.5UI will anchor at the top left.
-0.5, 0.5UI will anchor at the top right.
-0.5, -0.5UI will anchor at the bottom right.

See also StudsOffset, StudsOffsetWorldSpace, ExtentsOffset, and ExtentsOffsetWorldSpace which are offset properties that work in 3D space instead.

StudsOffset

Read Parallel

This property determines how the BillboardGui is offset from its Adornee in studs, relative to the Camera orientation.

See also StudsOffsetWorldSpace which works similarly except the offset orientation is relative to the global axes.

StudsOffsetWorldSpace

Read Parallel

This property determines how the BillboardGui is offset from its Adornee in studs, relative to the global axes.

See also StudsOffset which works similarly except the offset orientation is relative to the Camera.

Methods

Events