ServiceProvider
A ServiceProvider is an abstract class, which stores, and provides certain singleton classes, depending on what inherited class you are using its members with.
Summary
Methods
Returns the service specified by the given className if it's already created, errors for an invalid name.
Returns the service with the requested class name, creating it if it does not exist.
Events
Fires when the current place is exited.
Fired when a service is created.
Fired when a service is about to be removed.
Properties
Methods
FindService
Returns the service specified by the given className if it's already created, errors for an invalid name.
Parameters
Returns
Code Samples
print(game:FindService("Part"))
--> nil
print(game:FindService("Workspace"))
--> Workspace
GetService
Returns a service with the class name requested. When called with the name of a service (such as Debris) it will return the instance of that service. If the service does not yet exist it will be created and the new service is returned. This is the only way to create some services, and can also be used for services that have unusual names, e.g. RunService's name is "Run Service".
Note:
- This function will return nil if the className parameter is an existing class, but the class is not a service.
- If you attempt to fetch a service that is present under another Object, an error will be thrown stating that the "singleton serviceName already exists".
Parameters
The class name of the requested service.
Returns
An instance of the requested service.
Code Samples
local BadgeService = game:GetService("BadgeService")
local GameSettings = UserSettings():GetService("UserGameSettings")
print(BadgeService)
print(GameSettings)
Events
Close
Fires when the current place is exited.
Code Samples
local function onClose()
print("The place is closing")
end
game.Close:Connect(onClose)