Engine

LocalScript

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A LocalScript is a Lua code container that runs its contents on the client (player's device) instead of the server. It is used to access client-only objects such as the player's Camera.

For code run through LocalScripts, the LocalPlayer property of the Players service will return the player whose client is running the script.

See here for a table of valid container services from which LocalScripts will execute.

Summary

Properties

Properties inherited from ScriptProperties inherited from BaseScriptProperties inherited from LuaSourceContainer

Properties

Methods

Events