Improvements
Note | Status |
---|---|
Tunes the scaling behavior of Unified Lighting. | Live |
Luau autocomplete now prioritizes showing table properties in index expressions. | Live |
Adds a new Decal.TextureContent property so that EditableImage can be used with decals. | Pending |
Adds Bone.LocalCFrame and Bone.WorldCFrame properties. | Pending |
Adds ScrollingFrame.TopImageContent, ScrollingFrame.MidImageContent, and ScrollingFrame.BottomImageContent properties. | Pending |
You can now visualize WrapTarget cage mesh vertices before and after deformation with WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting Enum.WrapTargetDebugMode.PreWrapDeformerCage lets you view the WrapTarget cage vertices prior to deformation. | Pending |
Adds a new Net Asset section to the Network Diagnostics Debug panel. | Pending |
Adds a "Default" device option when selecting input and output audio devices. | Pending |
Adds UIContainerQuery to Studio Explorer. | Pending |
In the New Luau Type Solver, fixes an instance where refining an intersection of tables resulted in the never type. | Pending |
In the New Luau Type Solver, table literals within function calls now have more precise errors. | Pending |
In the New Luau type solver, the keyof type function now respects empty string properties. | Pending |
Next Gen Explorer: Pressing tab/shift-tab while renaming now lets you rename the next/previous instance. | Pending |
Fixes
Note | Status |
---|---|
Fixes an issue where unicode in the user directory name could cause sound files to fail to load. | Live |
Fixes an issue with lighting property migration when enabling the "Unified Lighting" beta. | Live |
Fixes an issue that caused streaming to be very slow when an experience uses a large amount of model LoD. | Live |
Fixes an issue where the Luau Heap report displayed the same path information in the Unique References section. | Live |
Fixes an issue where ParticleEmitters and Lights don't follow Detached Attachments | Live |
Fixes an issue where move/rotate/scale draggers don't work with Detached Attachments. | Live |
Fixes an issue in the Next Gen Studio Preview beta where the Move Left and Move Right options on the buttons of a custom tab didn't always work on the first try. | Live |
In the New Luau Type Solver, refinements on table index expressions no longer prevent you from assigning to the same expression. | Pending |
Parts created on the client are now destroyed when they hit the killplane. | Pending |
Fixes an issue where pixels would shift on R15 humanoid heads in non-PBR cases. While final pixels on heads might render slightly offset, this is the correct and expected behavior, ensuring the result in terms of diffuse textures is the same whether a head is rendered with PBR or not. | Pending |
Fixes a bug that caused Studio to become unresponsive and crash if a script attempted to perform pathfinding when the Path object's WaypointSpacing was set to zero. Also fixes a bug that caused path waypoints to be generated in the wrong direction if a script attempted to perform pathfinding when the Path object's WaypointSpacing was set to a negative number. WaypointSpacing values near or less than zero are now clamped to a minimum spacing distance of 0.1. | Pending |
Fixes an issue that caused the Studio camera to move when zooming in or out with the Avatar Setup camera. | Pending |