Release notes for 679

Improvements

NoteStatus

Tunes the scaling behavior of Unified Lighting.

Live

Luau autocomplete now prioritizes showing table properties in index expressions.

Live

Adds a new Decal.TextureContent property so that EditableImage can be used with decals.

Pending

Adds Bone.LocalCFrame and Bone.WorldCFrame properties.

Pending
Pending

You can now visualize WrapTarget cage mesh vertices before and after deformation with WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting Enum.WrapTargetDebugMode.PreWrapDeformerCage lets you view the WrapTarget cage vertices prior to deformation.

Pending

Adds a new Net Asset section to the Network Diagnostics Debug panel.

Pending

Adds a "Default" device option when selecting input and output audio devices.

Pending

Adds UIContainerQuery to Studio Explorer.

Pending

In the New Luau Type Solver, fixes an instance where refining an intersection of tables resulted in the never type.

Pending

In the New Luau Type Solver, table literals within function calls now have more precise errors.

Pending

In the New Luau type solver, the keyof type function now respects empty string properties.

Pending

Next Gen Explorer: Pressing tab/shift-tab while renaming now lets you rename the next/previous instance.

Pending

Fixes

NoteStatus

Fixes an issue where unicode in the user directory name could cause sound files to fail to load.

Live

Fixes an issue with lighting property migration when enabling the "Unified Lighting" beta.

Live

Fixes an issue that caused streaming to be very slow when an experience uses a large amount of model LoD.

Live

Fixes an issue where the Luau Heap report displayed the same path information in the Unique References section.

Live

Fixes an issue where ParticleEmitters and Lights don't follow Detached Attachments

Live

Fixes an issue where move/rotate/scale draggers don't work with Detached Attachments.

Live

Fixes an issue in the Next Gen Studio Preview beta where the Move Left and Move Right options on the buttons of a custom tab didn't always work on the first try.

Live

In the New Luau Type Solver, refinements on table index expressions no longer prevent you from assigning to the same expression.

Pending

Parts created on the client are now destroyed when they hit the killplane.

Pending

Fixes an issue where pixels would shift on R15 humanoid heads in non-PBR cases. While final pixels on heads might render slightly offset, this is the correct and expected behavior, ensuring the result in terms of diffuse textures is the same whether a head is rendered with PBR or not.

Pending

Fixes a bug that caused Studio to become unresponsive and crash if a script attempted to perform pathfinding when the Path object's WaypointSpacing was set to zero. Also fixes a bug that caused path waypoints to be generated in the wrong direction if a script attempted to perform pathfinding when the Path object's WaypointSpacing was set to a negative number. WaypointSpacing values near or less than zero are now clamped to a minimum spacing distance of 0.1.

Pending

Fixes an issue that caused the Studio camera to move when zooming in or out with the Avatar Setup camera.

Pending

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