The RenderSettings is a singleton class, which lets developers debug components of Roblox's graphics engine.
It can be found under the Rendering tab in Roblox Studio's settings menu.
When set to true, all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be.
Sets whether materials should be generated per part, or per unique appearance in Roblox's obj exporter.
Studio only. Used to visually verify the quality of MeshParts at lower level of detail at close range.
When set to true, Roblox Studio will automatically reload changes that are made to files in Roblox's content folder.
Determines the mode for the selection of detail levels for mesh parts. For a good balance between performance and fidelity this should be set to MeshPartDetail.DistanceBased (default), which is what the client uses.
Note that the MeshPart.RenderFidelity needs to be set to RenderFidelity.Automatic for this to work. If you set it to RenderFidelity.Precise you will always see the higher resolution version and the MeshPartDetailLevel will be ignored for that MeshPart.