Part

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The Part object is a type of BasePart. It comes in five different primitive shapes: Ball, Block, Cylinder, Wedge, and CornerWedge.

Code Samples

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Summary

Properties

Properties inherited from BasePartProperties inherited from PVInstance

Methods

Methods inherited from BasePartMethods inherited from PVInstance

Events

Events inherited from BasePart

Properties

Not Replicated
Read Parallel

The Shape property sets the overall shape of the object to one of a predetermined list of built-in shapes.

The Enum.PartType enum controls the shape value, and has five possible shapes:

Shape/ValueDescription
BallA spherical shape.
BlockA block shape.
CylinderA cylinder shape.
WedgeA wedge shape with a slope on one side.
CornerWedgeA wedge shape with slopes on two sides.

MeshPart and solid modeling can be used to obtain completely custom part shapes.

Collisions between balls, blocks, and wedges, and corner wedges are exact, whereas collisions between terrain, cylinders, TriangleMeshes, and other geometry types are approximations. This means that the ball shape can be useful to create stable colliders for car wheels.

Code Samples

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Methods

Events