DistortionSoundEffect
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A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vaccuum tubes). This effect causes clipping in the sound and adds a general "fuzzyness".
Like all other SoundEffect, a DistortionSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
Summary
Properties
Properties inherited from SoundEffect
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance
Properties
Level
Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.
Properties inherited from SoundEffect
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance