DistortionSoundEffect

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A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vacuum tubes). This effect causes clipping in the sound and adds a general "fuzziness".

Like all other SoundEffect, a DistortionSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Summary

Properties

Properties inherited from SoundEffect
  • read parallel

    Toggles the effect on and off.

  • read parallel

    Determines the order the effect will be applied in relation to other effects.

Properties

Level

read parallel

Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.

Methods

Events