CharacterMesh
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This property modifies the appearance of an R6 body part. It has no effect in R15 characters.
Summary
Properties
The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.
The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance
Properties
BaseTextureId
The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.
BodyPart
The part of the Character's body that is affected.
MeshId
Used to load a mesh file, and apply it to the given BodyPart.
OverlayTextureId
The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance