CharacterMesh

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This property modifies the appearance of an R6 body part. It has no effect in R15 characters.

Summary

Properties

Properties

BaseTextureId

read parallel

The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.

read parallel

The part of the Character's body that is affected.

MeshId

read parallel

Used to load a mesh file, and apply it to the given BodyPart.

OverlayTextureId

read parallel

The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.

Methods

Events