Accoutrement

Show Deprecated

An Accoutrement welds its child part called "Handle" to the player's character. You can change the position and rotation of the Handle part using the AttachmentPos, Right, Forward, and Up properties.

Parts descending from an accoutrement are massless when attach to other parts (e.g. with a Weld) as long as they are not the root part of the assembly that GetRootPart() returns. GetMass() returns 0 for parts in this case, and it doesn't add to the total mass or rotational inertia of the Assembly.

This doesn't apply to a part descending from an accoutrement when an accoutrement welds to another part that is massless or one if its parts otherwise becomes root. This also doesn't apply for the root part, and it has mass like a normal part.

Summary

Properties

Sets the offset position of the object on the Player.

NOT REPLICATED

The exact CFrame of the Accoutrement.

Sets the position of the object on the Player.

NOT REPLICATED

Sets the offset position of the object on the Player.

NOT REPLICATED

Sets the offset position of the object on the Player.

NOT REPLICATED

Events

Methods

Properties

AttachmentForward

Not Replicated

Sets the offset position of the object on the Player.

AttachmentPoint

The exact CFrame of the Accoutrement.

AttachmentPos

Not Replicated

Sets the position of the object on the Player.

AttachmentRight

Not Replicated

Sets the offset position of the object on the Player.

AttachmentUp

Not Replicated

Sets the offset position of the object on the Player.

Events

Methods