ArcHandles

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui. The ArcHandles object places 3D ArcHandles around any object that its PartAdornment.Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The Color can be changed.

ArcHandles Example

Summary

Properties

Sets the current Axes ArcHandles will show.

Events


Fired when the left mouse button goes down on one of the GUI handles.


Fired when the left mouse button is released on one of the GUI handles.

MouseDrag(axis: Axis, relativeAngle: number, deltaRadius: number): RBXScriptSignal  

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.


Fired when a mouse "enters" the GUI handle.


Fired when the mouse leaves the GUI handle.

Methods

Properties

Axes

Sets the current Axes ArcHandles will show.

Events

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parameters

axis: Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parameters

axis: Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parameters

axis: Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parameters

axis: Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

Parameters

axis: Axis

Methods