ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

Summary

Properties

  • Read Parallel

    Sets the current Axes ArcHandles will show.

Properties inherited from PartAdornment

Properties

Properties inherited from GuiBase3d

Properties

  • Read Parallel

    Sets the color of a GUI object.

  • Read Parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • Read Parallel

    Determines whether the object and its descendants will be displayed.

Events

Properties

Axes

Read Parallel

Methods

Events

MouseButton1Down

Parameters

axis: Enum.Axis

MouseButton1Up

Parameters

axis: Enum.Axis

MouseDrag

Parameters

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Parameters

axis: Enum.Axis

MouseLeave

Parameters

axis: Enum.Axis