Engine

ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

Summary

Properties

  • read parallel

    Sets the current Axes ArcHandles will show.

Properties inherited from PartAdornmentProperties inherited from GuiBase3d
  • read parallel

    Sets the color of a GUI object.

  • read parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • read parallel

    Determines whether the object and its descendants will be displayed.

Events

Properties

Axes

read parallel

Sets the current Axes ArcHandles will show.

Methods

Events

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parameters

axis: Enum.Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parameters

axis: Enum.Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parameters

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parameters

axis: Enum.Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

Parameters

axis: Enum.Axis