VehicleSeat

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The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.

While VehicleSeats are great for making simple vehicles they do have some limitations. Movement control will only detect motors connected directly to the vehicle seat, or through another rigid connection. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine, however if you have the wheel connected to a part, which is connected by a hinge to the rest of the car, it will not work.

Summary

Properties

Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

READ ONLY
NOT REPLICATED

Toggles whether the VehicleSeat is active or not.

If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

The maximum speed that can be attained.

The humanoid that is sitting in the seat.

READ ONLY
NOT REPLICATED

The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

NOT REPLICATED

Functions identically to VehicleSeat.Steer, but the value is not an integer.

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

NOT REPLICATED

Functions identically to VehicleSeat.Throttle, but the value is not an integer.

How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Methods

Sit(humanoid: Instance): void  

Forces the character with the specified Humanoid to sit in the VehicleSeat.

Events

Properties

AreHingesDetected

Read Only
Not Replicated

Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

Disabled

Toggles whether the VehicleSeat is active or not. If the seat is disabled then it will not automatically weld a character to it on collision and will not allow a character to control the connected vehicle.

HeadsUpDisplay

If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

MaxSpeed

The maximum speed that can be attained.

Occupant

Read Only
Not Replicated

The humanoid that is sitting in the seat

Steer

Not Replicated

The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

SteerFloat

Functions identically to VehicleSeat.Steer, but the value is not an integer.

Throttle

Not Replicated

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

ThrottleFloat

Functions identically to VehicleSeat.Throttle, but the value is not an integer.

Torque

How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

TurnSpeed

The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Methods

Sit

void

Forces the character with the specified Humanoid to sit in the VehicleSeat.

Parameters

humanoid: Instance

The humanoid being forced to sit in the VehicleSeat.


Returns

void

Events