VehicleSeat
The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.
While VehicleSeats are great for making simple vehicles they do have some limitations. Movement control will only detect motors connected directly to the vehicle seat, or through another rigid connection. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine, however if you have the wheel connected to a part, which is connected by a hinge to the rest of the car, it will not work.
Summary
Properties
Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.
Toggles whether the VehicleSeat is active or not.
If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.
The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.
Functions identically to VehicleSeat.Steer, but the value is not an integer.
The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.
Functions identically to VehicleSeat.Throttle, but the value is not an integer.
How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.
Methods
Events
Properties
AreHingesDetected
Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.
Disabled
Toggles whether the VehicleSeat is active or not. If the seat is disabled then it will not automatically weld a character to it on collision and will not allow a character to control the connected vehicle.
HeadsUpDisplay
If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.
Steer
The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.
SteerFloat
Functions identically to VehicleSeat.Steer, but the value is not an integer.
Throttle
The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.
ThrottleFloat
Functions identically to VehicleSeat.Throttle, but the value is not an integer.
Torque
How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.
TurnSpeed
The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.