A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. It is primarily used for sending data to a character controller. Using a ControllerPartSensor allows you to detect BaseParts in the same manner as the Humanoid uses for detecting floors and ladders.
The position in world space where the sensor hit the ControllerPartSensor.SensedPart.
The surface normal at the position where the sensor hit the ControllerPartSensor.SensedPart.
The distance from the sensor's parent BasePart to use when sensing other parts.
The surface normal at the position where the sensor hit the SensedPart.
Determines what behavior this SensorBase uses when sensing other parts.