BoolValue
An instance which is used to hold a boolean value. The value can be used for many things, including to communicate between scripts.
Summary
Properties
Used to hold a boolean value.
Events
Fired whenever the BoolValue.Value of the BoolValue is changed.
Properties
Methods
Events
Changed
Fired whenever the BoolValue.Value of the BoolValue is changed. It will run with the new value being stored in the argument object, instead of a string representing the property being changed.
This event, like other changed events, can be used to track when an BoolValue changes and to track the different values that it may change to.
For instance, this may be useful in games that rely on BoolValues to track game states and values, such as switch or enabled states.
Equivalent changed events exist for similar objects, such as NumberValue and StringValue, depending on what object type best suits the need.
Parameters
The new value after the change.
Code Samples
local boolValue = script.Parent.BoolValue
local function printValue(value)
print(value)
end
boolValue.Changed:Connect(printValue)
boolValue.Value = true