VoiceChatService holds voice functions not tied to other instances.
Indicates whether or not the place uses the default voice manager. This is enabled by default.
When enabled, the default voice manager adds all voice-eligible users to voice chat as they join the place. When disabled, the place doesn't use the default voice manager, and users are not added to voice chat when they join the place.
Returns whether or not the given user has voice enabled. On the client-side, this can only be used to check the voice status of the local player. On the server-side, this can only check the voice status for players in that server.
This function can throw an error if the HTTP call fails.
The following code sample enables a UI layer only for voice enabled players.
local Players = game:GetService("Players")
local VoiceChatService = game:GetService("VoiceChatService")
local localPlayer = Players.LocalPlayer
local success, enabled = pcall(function()
if success and enabled then
localPlayer.PlayerGui.MyVoiceGui.Enabled = true
The UserId to check.
If that user has voice enabled.