BodyThrust
The BodyThrust object applies a force relative to the assembly to which it is parented at a specific location. It behaves similar to a BodyForce except that this object's force applies at a specific point (Location), allowing you to exert a torque (rotational force). To apply a force dynamically so that an assembly maintains a constant angular velocity, use a BodyAngularVelocity instead. To apply a force dynamically so that an assembly maintains a constant orientation (angular position), use a BodyGyro.
Summary
Properties
Determines the amount of force exerted on each axis relative to the assembly.
Determines the relative position where the Force is exerted.
Properties
Force
This property determines the amount of force exerted on each axis relative to the assembly. The force is exerted at the Location which is also relative to the assembly.