BaseScript
The base class for all script objects which run automatically.
Summary
Properties
Determines whether a BaseScript will run or not.
Determines whether a BaseScript will run or not.
Determines the context under which the script will run.
Properties
Disabled
Determines whether a BaseScript will run or not.
If a script is disabled by changing this property to true while the script is running, the current running thread of the script will be terminated.
If this property is changed from true to false, the script will run again. This means that Disabled can be toggled to restart a script:
scriptObject.Disabled = truescriptObject.Disabled = false
Note that the above code snippet cannot be used within the script itself, since disabling the script from within itself will terminate the thread and the line to reenable it will never execute.
Enabled
Determines whether a BaseScript will run or not. This should be used in favor of the similar but opposite Disabled property.
If a script is disabled by changing this property to false while the script is running, the current running thread of the script will be terminated.
If this property is changed from false to true, the script will run again. This means that Enabled can be toggled to restart a script:
scriptObject.Enabled = falsescriptObject.Enabled = true
Note that the above code snippet cannot be used within the script itself, since disabling the script from within itself will terminate the thread and the line to reenable it will never execute.
RunContext
Determines the context under which the script will run.
When using the Legacy RunContext scripts will only run when parented to certain containers dependent on whether they are a Script or LocalScript.
If RunContext is assigned while the script is running any threads created by the script will be terminated and the script will start running under the new context if possible.
Note, RunContext cannot be used from a LocalScript.