Lighting
The Lighting service controls global lighting in an experience. It includes a range of adjustable properties that you can use to change how lighting appears and interacts with other objects, as summarized in Lighting Properties.

Lighting may also contain an Atmosphere object to render realistic atmospheric effects, including particle density, haze, glare, and color. See Atmospheric Effects for details.

In addition, Lighting (along with Workspace.CurrentCamera) may contain post‑processing effects such as SunRaysEffect and BlurEffect.
Summary
Properties
The lighting hue applied to areas that are occluded from the sky, such as indoor areas.
The intensity of illumination in the place.
A numerical representation (in hours) of the current time of day used by Lighting.
The hue represented in light reflected in the opposite surfaces to those facing the sun or moon.
The hue represented in light reflected from surfaces facing the sun or moon.
Ambient light that is derived from the environment.
Specular light derived from environment.
The exposure compensation value.
A Color3 value giving the hue of Lighting fog.
The depth from the Workspace.CurrentCamera, in studs, at which fog will be completely opaque.
The depth from the Workspace.CurrentCamera, in studs, at which fog begins to show.
The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon.
Toggles voxel-based dynamic lighting for the place.
The lighting hue applied to outdoor areas.
Controls how blurry the shadows are.
Determines the lighting system for rendering the 3D world. Non-scriptable. .
A 24-hour string representation of the current time of day used by Lighting.
Methods
Returns the number of minutes that have passed after midnight for the purposes of lighting.
Returns a Vector3 representing the direction of the moon.
Returns the moon's current phase.
Returns a Vector3 representing the direction of the sun.
Sets TimeOfDay and ClockTime to the given number of minutes after midnight.
Events
This event fires when a Lighting property is changed or a Sky is added or removed from Lighting.