Technology

This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.

Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.

Items

NameValueSummary
Legacy0
Deprecated
Voxel1

Uses a 4×4×4 voxel map for light and shadow calculation.

Compatibility2

Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect set to the Retro preset.

ShadowMap3

Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.

Future4

Features the most advanced technology for high-fidelity lighting and shadows.

Unified5
Deprecated

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