Atmosphere
Fog properties are hidden when Lighting contains an Atmosphere object.
The Atmosphere object pushes Roblox closer toward realistic environments where sunlight scatters in different ways depending on density and other air particle properties. It simulates real-world "aerial perspective" and lets you control light transmission from the background sky through distant objects. Furthermore, it controls haze and glare conditions, letting you tune a perfect sunset, foggy afternoon, and more.
See also:
- Atmospheric Effects for property comparisons and example environments.
- Skybox for how to change the default skybox for games and customize the lighting.
- Post-Processing Effects for how post-processing effects can quickly improve a game's visuals with a variety of customizable filters.
Summary
Properties
Changes the Atmosphere hue for subtle environmental moods.
When used with increased Atmosphere.Haze and Atmosphere.Glare, defines the hue of the Atmosphere away from the sun, gradually falling off from Atmosphere.Color towards this value.
Defines the amount of particles in the Atmosphere and essentially controls how much in-game objects/terrain will be obscured by them.
When used with increased Atmosphere.Haze, specifies the glow/glare of the Atmosphere around the sun. More glare results in an increased effect of sunlight cast onto the sky and world.
Defines the haziness of the Atmosphere with a visible effect both above the horizon and into the distance.
Controls how light transmits between the camera and the sky background.