UITableLayout
A UITableLayout lays out sibling UI elements as rows in a table. Child UI elements (the table cells) of these rows are then arranged in columns (within rows). Each cell within a row has the same height, and each cell within a column has the same width.
By changing the UIGridStyleLayout.FillDirection, sibling UI elements can act as columns instead.
When applied, a UITableLayout will take control of sibling and cell elements' GuiObject.Size and GuiObject.Position. Changing these in the Properties window is still possible will not produce any effect.
Dimensions of the cells in the resulting table are controlled by the parent UI element's dimensions. Unless UITableLayout.FillEmptySpaceColumns or UITableLayout.FillEmptySpaceRows is enabled, the cell dimensions will be that of the parent UI element (and thus tables with more than one cell extend outside of their parent).
Cells will continue to respect UISizeConstraint objects within them. In other words, setting UISizeConstraint.MinSize on UISizeConstraints within the header cells can determine the size of the rest of the cells. If UISizeConstraint.MaxSize restricts a cell's size from filling the allotted space (i.e. another row/column is wider than it), it will align to the top-left.
Code Samples
This code sample builds a table of 4 rows, the first having headers. It does this using some for-loops and a UITableLayout. The widths of each column are set using UISizeConstraints.
local frame = script.Parent
-- Table data
local headerWidth = { 200, 80, 80 }
local headers = {
"Name",
"Job",
"Cash",
}
local data = {
{ "Bob", "Waiter", 100 },
{ "Lisa", "Police", 200 },
{ "George", "-", 50 },
}
-- First, build the table layout
local uiTableLayout = Instance.new("UITableLayout")
uiTableLayout.FillDirection = Enum.FillDirection.Vertical
uiTableLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
uiTableLayout.VerticalAlignment = Enum.VerticalAlignment.Center
uiTableLayout.FillEmptySpaceColumns = false
uiTableLayout.FillEmptySpaceRows = false
uiTableLayout.Padding = UDim2.new(0, 5, 0, 5)
uiTableLayout.SortOrder = Enum.SortOrder.LayoutOrder
frame.Size = UDim2.new(0, 0, 0, 40) -- The Size of the parent frame is the cell size
uiTableLayout.Parent = frame
-- Next, create column headers
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Headers"
headerFrame.Parent = frame
for i = 1, #headers do
local headerText = headers[i]
local headerCell = Instance.new("TextLabel")
headerCell.Text = headerText
headerCell.Name = headerText
headerCell.LayoutOrder = i
headerCell.Size = UDim2.new(0, 0, 0, 24)
headerCell.Parent = headerFrame
local headerSize = Instance.new("UISizeConstraint")
headerSize.MinSize = Vector2.new(headerWidth[i], 0)
headerSize.Parent = headerCell
end
-- Finally, add data rows by iterating over each row and the columns in that row
for index, value in ipairs(data) do
local rowData = value
local rowFrame = Instance.new("Frame")
rowFrame.Name = "Row" .. index
rowFrame.Parent = frame
for col = 1, #value do
local cellData = rowData[col]
local cell = Instance.new("TextLabel")
cell.Text = cellData
cell.Name = headers[col]
cell.TextXAlignment = Enum.TextXAlignment.Left
if tonumber(cellData) then -- If this cell is a number, right-align it instead
cell.TextXAlignment = Enum.TextXAlignment.Right
end
cell.ClipsDescendants = true
cell.Size = UDim2.new(0, 0, 0, 24)
cell.Parent = rowFrame
end
end
Summary
Properties
Determines whether cells are sized such that they occupy the horizontal space of the parent UI element.
Determines whether cells are sized such that they occupy the vertical space of the parent UI element.
Determines whether sibling UI elements are treated as rows or columns.
Determines the empty space between cells.
Properties
The absolute size of space being taken up by the grid layout.
Determines the axis in which UI objects are laid out.
Determines the horizontal alignment of UI elements within the parent element.
Determines the order in which child UI objects are placed in a layout.
Determines the vertical alignment of UI elements within the parent element.
Properties
FillEmptySpaceColumns
Code Samples
local frame = script.Parent
-- Table data
local headerWidth = { 200, 80, 80 }
local headers = {
"Name",
"Job",
"Cash",
}
local data = {
{ "Bob", "Waiter", 100 },
{ "Lisa", "Police", 200 },
{ "George", "-", 50 },
}
-- First, build the table layout
local uiTableLayout = Instance.new("UITableLayout")
uiTableLayout.FillDirection = Enum.FillDirection.Vertical
uiTableLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
uiTableLayout.VerticalAlignment = Enum.VerticalAlignment.Center
uiTableLayout.FillEmptySpaceColumns = false
uiTableLayout.FillEmptySpaceRows = false
uiTableLayout.Padding = UDim2.new(0, 5, 0, 5)
uiTableLayout.SortOrder = Enum.SortOrder.LayoutOrder
frame.Size = UDim2.new(0, 0, 0, 40) -- The Size of the parent frame is the cell size
uiTableLayout.Parent = frame
-- Next, create column headers
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Headers"
headerFrame.Parent = frame
for i = 1, #headers do
local headerText = headers[i]
local headerCell = Instance.new("TextLabel")
headerCell.Text = headerText
headerCell.Name = headerText
headerCell.LayoutOrder = i
headerCell.Size = UDim2.new(0, 0, 0, 24)
headerCell.Parent = headerFrame
local headerSize = Instance.new("UISizeConstraint")
headerSize.MinSize = Vector2.new(headerWidth[i], 0)
headerSize.Parent = headerCell
end
-- Finally, add data rows by iterating over each row and the columns in that row
for index, value in ipairs(data) do
local rowData = value
local rowFrame = Instance.new("Frame")
rowFrame.Name = "Row" .. index
rowFrame.Parent = frame
for col = 1, #value do
local cellData = rowData[col]
local cell = Instance.new("TextLabel")
cell.Text = cellData
cell.Name = headers[col]
cell.TextXAlignment = Enum.TextXAlignment.Left
if tonumber(cellData) then -- If this cell is a number, right-align it instead
cell.TextXAlignment = Enum.TextXAlignment.Right
end
cell.ClipsDescendants = true
cell.Size = UDim2.new(0, 0, 0, 24)
cell.Parent = rowFrame
end
end
FillEmptySpaceRows
Code Samples
local frame = script.Parent
-- Table data
local headerWidth = { 200, 80, 80 }
local headers = {
"Name",
"Job",
"Cash",
}
local data = {
{ "Bob", "Waiter", 100 },
{ "Lisa", "Police", 200 },
{ "George", "-", 50 },
}
-- First, build the table layout
local uiTableLayout = Instance.new("UITableLayout")
uiTableLayout.FillDirection = Enum.FillDirection.Vertical
uiTableLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
uiTableLayout.VerticalAlignment = Enum.VerticalAlignment.Center
uiTableLayout.FillEmptySpaceColumns = false
uiTableLayout.FillEmptySpaceRows = false
uiTableLayout.Padding = UDim2.new(0, 5, 0, 5)
uiTableLayout.SortOrder = Enum.SortOrder.LayoutOrder
frame.Size = UDim2.new(0, 0, 0, 40) -- The Size of the parent frame is the cell size
uiTableLayout.Parent = frame
-- Next, create column headers
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Headers"
headerFrame.Parent = frame
for i = 1, #headers do
local headerText = headers[i]
local headerCell = Instance.new("TextLabel")
headerCell.Text = headerText
headerCell.Name = headerText
headerCell.LayoutOrder = i
headerCell.Size = UDim2.new(0, 0, 0, 24)
headerCell.Parent = headerFrame
local headerSize = Instance.new("UISizeConstraint")
headerSize.MinSize = Vector2.new(headerWidth[i], 0)
headerSize.Parent = headerCell
end
-- Finally, add data rows by iterating over each row and the columns in that row
for index, value in ipairs(data) do
local rowData = value
local rowFrame = Instance.new("Frame")
rowFrame.Name = "Row" .. index
rowFrame.Parent = frame
for col = 1, #value do
local cellData = rowData[col]
local cell = Instance.new("TextLabel")
cell.Text = cellData
cell.Name = headers[col]
cell.TextXAlignment = Enum.TextXAlignment.Left
if tonumber(cellData) then -- If this cell is a number, right-align it instead
cell.TextXAlignment = Enum.TextXAlignment.Right
end
cell.ClipsDescendants = true
cell.Size = UDim2.new(0, 0, 0, 24)
cell.Parent = rowFrame
end
end
MajorAxis
Code Samples
local frame = script.Parent
-- Table data
local headerWidth = { 200, 80, 80 }
local headers = {
"Name",
"Job",
"Cash",
}
local data = {
{ "Bob", "Waiter", 100 },
{ "Lisa", "Police", 200 },
{ "George", "-", 50 },
}
-- First, build the table layout
local uiTableLayout = Instance.new("UITableLayout")
uiTableLayout.FillDirection = Enum.FillDirection.Vertical
uiTableLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
uiTableLayout.VerticalAlignment = Enum.VerticalAlignment.Center
uiTableLayout.FillEmptySpaceColumns = false
uiTableLayout.FillEmptySpaceRows = false
uiTableLayout.Padding = UDim2.new(0, 5, 0, 5)
uiTableLayout.SortOrder = Enum.SortOrder.LayoutOrder
frame.Size = UDim2.new(0, 0, 0, 40) -- The Size of the parent frame is the cell size
uiTableLayout.Parent = frame
-- Next, create column headers
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Headers"
headerFrame.Parent = frame
for i = 1, #headers do
local headerText = headers[i]
local headerCell = Instance.new("TextLabel")
headerCell.Text = headerText
headerCell.Name = headerText
headerCell.LayoutOrder = i
headerCell.Size = UDim2.new(0, 0, 0, 24)
headerCell.Parent = headerFrame
local headerSize = Instance.new("UISizeConstraint")
headerSize.MinSize = Vector2.new(headerWidth[i], 0)
headerSize.Parent = headerCell
end
-- Finally, add data rows by iterating over each row and the columns in that row
for index, value in ipairs(data) do
local rowData = value
local rowFrame = Instance.new("Frame")
rowFrame.Name = "Row" .. index
rowFrame.Parent = frame
for col = 1, #value do
local cellData = rowData[col]
local cell = Instance.new("TextLabel")
cell.Text = cellData
cell.Name = headers[col]
cell.TextXAlignment = Enum.TextXAlignment.Left
if tonumber(cellData) then -- If this cell is a number, right-align it instead
cell.TextXAlignment = Enum.TextXAlignment.Right
end
cell.ClipsDescendants = true
cell.Size = UDim2.new(0, 0, 0, 24)
cell.Parent = rowFrame
end
end
Padding
Code Samples
local frame = script.Parent
-- Table data
local headerWidth = { 200, 80, 80 }
local headers = {
"Name",
"Job",
"Cash",
}
local data = {
{ "Bob", "Waiter", 100 },
{ "Lisa", "Police", 200 },
{ "George", "-", 50 },
}
-- First, build the table layout
local uiTableLayout = Instance.new("UITableLayout")
uiTableLayout.FillDirection = Enum.FillDirection.Vertical
uiTableLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
uiTableLayout.VerticalAlignment = Enum.VerticalAlignment.Center
uiTableLayout.FillEmptySpaceColumns = false
uiTableLayout.FillEmptySpaceRows = false
uiTableLayout.Padding = UDim2.new(0, 5, 0, 5)
uiTableLayout.SortOrder = Enum.SortOrder.LayoutOrder
frame.Size = UDim2.new(0, 0, 0, 40) -- The Size of the parent frame is the cell size
uiTableLayout.Parent = frame
-- Next, create column headers
local headerFrame = Instance.new("Frame")
headerFrame.Name = "Headers"
headerFrame.Parent = frame
for i = 1, #headers do
local headerText = headers[i]
local headerCell = Instance.new("TextLabel")
headerCell.Text = headerText
headerCell.Name = headerText
headerCell.LayoutOrder = i
headerCell.Size = UDim2.new(0, 0, 0, 24)
headerCell.Parent = headerFrame
local headerSize = Instance.new("UISizeConstraint")
headerSize.MinSize = Vector2.new(headerWidth[i], 0)
headerSize.Parent = headerCell
end
-- Finally, add data rows by iterating over each row and the columns in that row
for index, value in ipairs(data) do
local rowData = value
local rowFrame = Instance.new("Frame")
rowFrame.Name = "Row" .. index
rowFrame.Parent = frame
for col = 1, #value do
local cellData = rowData[col]
local cell = Instance.new("TextLabel")
cell.Text = cellData
cell.Name = headers[col]
cell.TextXAlignment = Enum.TextXAlignment.Left
if tonumber(cellData) then -- If this cell is a number, right-align it instead
cell.TextXAlignment = Enum.TextXAlignment.Right
end
cell.ClipsDescendants = true
cell.Size = UDim2.new(0, 0, 0, 24)
cell.Parent = rowFrame
end
end