UISizeConstraint

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The UISizeConstraint ensures a GuiObject does not become larger or smaller than the UISizeConstraint.MaxSize and UISizeConstraint.MinSize.

For example, if the MaxSize is set to {200, 200} and the MinSize is set to {100, 100}, then the constrained GuiObject cannot scale to be larger than 200 pixels wide and 200 pixels tall or smaller than 100 pixels wide and 100 pixels tall.

If the object with this constraint is also under the control of a UILayout such as UIGridLayout, then the constraint determines the objects size and overwrites any size the layout would apply.

A UISizeConstraint can be applied to a GuiObject by parenting it to that object.

Code Samples

Creating a GUI With a UISizeConstraint

1local StarterGui = game:GetService("StarterGui")
2
3local screenGui = Instance.new("ScreenGui")
4screenGui.Parent = StarterGui
5
6local frame = Instance.new("Frame")
7frame.Size = UDim2.new(0, 400, 0, 400)
8frame.Parent = screenGui
9
10local constraint = Instance.new("UISizeConstraint")
11constraint.MaxSize = Vector2.new(250, 250)
12constraint.MinSize = Vector2.new(50, 50)
13constraint.Parent = frame

Summary

Properties

The largest size in pixels the object is allowed to be.

The smallest size in pixels the object is allowed to be.

Events

Methods

Properties

MaxSize

The largest size in pixels the object is allowed to be. The X and Y of this value must be greater than or equal to the corresponding components of UISizeConstraint.MinSize.

MinSize

The smallest size in pixels the object is allowed to be. The X and Y of this value must be less than or equal to the corresponding components of UISizeConstraint.MaxSize.

Events

Methods