Texture

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A Texture object applies a repeating image texture to the face of a BasePart. Which face the image is applied to is dependent on the FaceInstance.Face property.

Unlike Decals, the image applied by a Texture will repeat when the BasePart is resized. The size of the repeating textures is determined by the StudsPerTileU and StudsPerTileV properties.

The applied image is determined by the Texture property. For information on how to upload images, see Assets.

See also Decal for non-repeating surface images, and SurfaceGui to apply UI elements to in‑experience BaseParts.

Summary

Properties

  • Read Parallel

    Determines the offset in studs of the rendered texture's horizontal coordinate.

  • Read Parallel

    Determines the offset in studs of the rendered texture's vertical coordinate.

  • Read Parallel

    Sets the horizontal size, in studs, of the tiled image applied by the Texture.

  • Read Parallel

    Sets the vertical size, in studs, of the tiled image applied by the Texture.

Properties inherited from Decal

Properties

Properties inherited from FaceInstance

Properties

Properties

OffsetStudsU

Read Parallel

OffsetStudsV

Read Parallel

StudsPerTileU

Read Parallel

StudsPerTileV

Read Parallel

Methods

Events