Texture
A Texture object applies a repeating image texture to the face of a BasePart. Which face the image is applied to is dependent on the FaceInstance.Face property.
Unlike Decals, the image applied by a Texture will repeat when the BasePart is resized. The size of the repeating textures is determined by the StudsPerTileU and StudsPerTileV properties.
The applied image is determined by the Texture property. For information on how to upload images, see Assets.
See also Decal for non-repeating surface images, and SurfaceGui to apply UI elements to in‑experience BaseParts.
Summary
Properties
Determines the offset in studs of the rendered texture's horizontal coordinate.
Determines the offset in studs of the rendered texture's vertical coordinate.
Sets the horizontal size, in studs, of the tiled image applied by the Texture.
Sets the vertical size, in studs, of the tiled image applied by the Texture.
Properties
Acts as a multiplier for the decal's Decal.Transparency property. The effects are only visible to the local player.
The ContentId of the image to be applied by the Decal.
Determines the transparency of the Decal with 0 being completely opaque and 1 completely transparent.
Determines the rendering order when multiple Decals are assigned the same face.
Properties
Sets what face of the brick the object appears on.