Studio
The Studio object is a settings object that is exclusive to Roblox Studio. It can be found in Roblox Studio's settings under the Studio tab.
Summary
Properties
If set to true, Roblox Studio will attempt to transfer script changes that were made during a Play Solo session to the opened place.
If set to true, the hover selection box that is shown when mousing over selectable objects in the Workspace will flash between Hover Over Color and Select Color based on the Hover Animate Speed.
Specifies the background color of Roblox Studio's script editor.
Sets the scrolling mode of the Advanced Objects tab in Roblox Studio.
Sets the color of built-in functions and keywords in the script editor.
Sets how many studs the camera will move forward or backwards when using the mouse wheel.
Sets the speed in studs/sec that the camera moves while holding down Shift with the movement keys.
Sets the speed in studs/sec that the camera moves when movement keys are pressed.
If set to true, the output will be automatically cleared when game sessions are switched.
Specifies the color of comments in Roblox Studio's script editor.
If set to true, deprecated objects will be shown in the Advanced Objects window, as well as the Object Browser.
When set to true, the script editor and command bar will show an autocomplete menu while writing.
Specifies the color of the wavy underline shown when malformed code is detected in the script editor.
Sets the highlight color of matches in the script editor's Find Selection operation (Ctrl+F).
Specifies the font used in the script editor.
Specifies how frequently the hover animation flashes when the mouse is hovering over a selectable object in the Workspace.
Specifies the color that the hover selection box uses.
Sets the text color of built-in Luau keywords.
Sets the thickness of the Model.PrimaryPart selection adornee. This value is constrained between 0 and 0.05.
Specifies whether or not the Lua Debugger feature is enabled.
Sets the highlight color of double-clicked variables in the script editor.
The maximum number of lines that can be displayed in the output.
Specifies the color of numbers in Roblox Studio's script editor.
If set to true, audio being played will only be heard if the game window is being focused on.
Sets the text color of operator characters in the script editor.
Specifies the font used by the output.
Sets the layout mode of the output.
Sets the highest permission level that APIs have to have in order to be shown in the Object Browser. See Enum.PermissionLevelShown for more info.
The directory where local plugins are stored.
When set to true, Roblox Studio shortcuts will take priority over inputs being captured in the game window.
The time (in seconds) a script can wait to be resumed before timing out.
The color of the selection box used with object selections in the Workspace.
Sets the color of the Model.PrimaryPart selection box.
Sets the background color of selected text in the script editor.
Sets the text color of selected text in the script editor.
If set to true, the CoreGui will be visible in the Explorer while the game is running.
If set to true, basic diagnostic information is shown in the bottom right.
If set to true, hovering over an object in the Workspace will show a selection box.
When set to true, the navigation mesh used by the PathfindingService will be visualized.
When set to true, the PluginGuiService will be shown in Roblox Studio's explorer.
Specifies the color of strings in the script editor.
Specifies how many spaces are used to represent a tab in the script editor.
Specifies the color of normal text in the script editor.
If set to true, text in the script editor will be wrapped.
Used to get/set current theme used by Studio.
Specifies the color of the wavy underline shown when the script analyzer picks up a problem that should be addressed in the script editor.
Methods
Returns a list of themes available in Studio.
Events
Event called when Studio's theme changes.