Engine

SkateboardController

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A SkateboardController is an object responsible for translating PlayerActions to movements with a SkateboardPlatform.

Summary

Properties

  • read only
    not replicated
    read parallel

    The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

  • read only
    not replicated
    read parallel

    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Methods

Methods inherited from Controller

Events

Events inherited from Controller

Properties

Steer

read only
not replicated
read parallel

The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

Throttle

read only
not replicated
read parallel

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Methods

Events

AxisChanged

Fired when any input state of the skateboard controller is updated. The axis is fired with either "Throttle" if the throttle state of the skateboard was updated or "Steer" if the steering state of the skateboard was updated.

Parameters

axis: string