ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Summary

Properties

Sets how long it takes for the reverberating echoes to fade out completely.

Controls how many reflections are generated.

Controls how smooth and reflective the simulated surfaces are.

The output volume of the original sound.

The output volume of the echoed effect.

Events

Methods

Properties

DecayTime

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Events

Methods