RenderSettings
The RenderSettings is a singleton class, which lets developers debug components of Roblox's graphics engine.
It can be found under the Rendering tab in Roblox Studio's settings menu.
Summary
Properties
Sets the starting quality level of the framerate manager, when RenderSettings.EnableFRM is set to true.
When set to true, all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be.
Sets the graphics quality level in Roblox Studio, when RenderSettings.EnableFRM is set to false.
Toggles the enabled state of the framerate manager.
Sets whether materials should be generated per part, or per unique appearance in Roblox's obj exporter.
Specifies the behavior of the framerate manager.
The graphics API that Roblox will use on startup.
The size in bytes of the mesh cache. Defaults to 32 MB.
Studio only. Used to visually verify the quality of MeshParts at lower level of detail at close range.
If RenderSettings.EnableFRM is set to true, this property controls the quality level in Roblox Studio.
When set to true, Roblox Studio will automatically reload changes that are made to files in Roblox's content folder.
When set to true, a wireframe of polygons will be shown on all PartOperation objects.
If set to true, renders bounding boxes around each individual rendered entity in the scene.
Methods
Returns the maximum quality level.