ProximityPrompt

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The ProximityPrompt instance lets you prompt players to interact with an object in the 3D world, such as opening a door or picking up an item. A ProximityPrompt object works when parented to a BasePart, Attachment, or Model (with PrimaryPart set) in the workspace. When the player's character approaches, a UI appears to prompt them for input.

Prompts consist of three primary elements, each of which can be controlled by the noted properties. The default UI can be swapped out for your own custom appearance as outlined in Style.

PropertyDescriptionDefault
ObjectTextAn optional name for the object being interacted with.
ActionTextAn optional action name shown to the player.Interact
KeyboardKeyCodeThe keyboard key which will trigger the prompt.E
GamepadKeyCodeThe gamepad button which will trigger the prompt.ButtonX

You can connect to proximity prompt events either on the ProximityPrompt object itself or globally through ProximityPromptService. The ProximityPromptService allows you to manage all proximity prompt behavior from one location, preventing any need for duplicate code in your experience.

For more information regarding proximity prompts, see the Proximity Prompts guide.

Code Samples

In the example below, a user must interact with a chair to sit in it. Paste this into a Script that is a child of a ProximityPrompt, which is itself a sibling of a Seat object named Seat.

Using a Proximity Prompt with a Seat

local proximityPrompt = script.Parent
local seat = proximityPrompt.Parent.Seat
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if seat.Occupant then
proximityPrompt.Enabled = false
else
proximityPrompt.Enabled = true
end
end)
proximityPrompt.Triggered:Connect(function(player)
seat:Sit(player.Character.Humanoid)
end)

The example below generates a custom ProximityPrompt UI similar to the default style, which you may use as a starting point. It should be used in a LocalScript.

Generating a Custom Proximity Prompt

local UserInputService = game:GetService("UserInputService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local TweenService = game:GetService("TweenService")
local TextService = game:GetService("TextService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local GamepadButtonImage = {
[Enum.KeyCode.ButtonX] = "rbxasset://textures/ui/Controls/xboxX.png",
[Enum.KeyCode.ButtonY] = "rbxasset://textures/ui/Controls/xboxY.png",
[Enum.KeyCode.ButtonA] = "rbxasset://textures/ui/Controls/xboxA.png",
[Enum.KeyCode.ButtonB] = "rbxasset://textures/ui/Controls/xboxB.png",
[Enum.KeyCode.DPadLeft] = "rbxasset://textures/ui/Controls/dpadLeft.png",
[Enum.KeyCode.DPadRight] = "rbxasset://textures/ui/Controls/dpadRight.png",
[Enum.KeyCode.DPadUp] = "rbxasset://textures/ui/Controls/dpadUp.png",
[Enum.KeyCode.DPadDown] = "rbxasset://textures/ui/Controls/dpadDown.png",
[Enum.KeyCode.ButtonSelect] = "rbxasset://textures/ui/Controls/xboxView.png",
[Enum.KeyCode.ButtonStart] = "rbxasset://textures/ui/Controls/xboxmenu.png",
[Enum.KeyCode.ButtonL1] = "rbxasset://textures/ui/Controls/xboxLB.png",
[Enum.KeyCode.ButtonR1] = "rbxasset://textures/ui/Controls/xboxRB.png",
[Enum.KeyCode.ButtonL2] = "rbxasset://textures/ui/Controls/xboxLT.png",
[Enum.KeyCode.ButtonR2] = "rbxasset://textures/ui/Controls/xboxRT.png",
[Enum.KeyCode.ButtonL3] = "rbxasset://textures/ui/Controls/xboxLS.png",
[Enum.KeyCode.ButtonR3] = "rbxasset://textures/ui/Controls/xboxRS.png",
[Enum.KeyCode.Thumbstick1] = "rbxasset://textures/ui/Controls/xboxLSDirectional.png",
[Enum.KeyCode.Thumbstick2] = "rbxasset://textures/ui/Controls/xboxRSDirectional.png",
}
local KeyboardButtonImage = {
[Enum.KeyCode.Backspace] = "rbxasset://textures/ui/Controls/backspace.png",
[Enum.KeyCode.Return] = "rbxasset://textures/ui/Controls/return.png",
[Enum.KeyCode.LeftShift] = "rbxasset://textures/ui/Controls/shift.png",
[Enum.KeyCode.RightShift] = "rbxasset://textures/ui/Controls/shift.png",
[Enum.KeyCode.Tab] = "rbxasset://textures/ui/Controls/tab.png",
}
local KeyboardButtonIconMapping = {
["'"] = "rbxasset://textures/ui/Controls/apostrophe.png",
[","] = "rbxasset://textures/ui/Controls/comma.png",
["`"] = "rbxasset://textures/ui/Controls/graveaccent.png",
["."] = "rbxasset://textures/ui/Controls/period.png",
[" "] = "rbxasset://textures/ui/Controls/spacebar.png",
}
local KeyCodeToTextMapping = {
[Enum.KeyCode.LeftControl] = "Ctrl",
[Enum.KeyCode.RightControl] = "Ctrl",
[Enum.KeyCode.LeftAlt] = "Alt",
[Enum.KeyCode.RightAlt] = "Alt",
[Enum.KeyCode.F1] = "F1",
[Enum.KeyCode.F2] = "F2",
[Enum.KeyCode.F3] = "F3",
[Enum.KeyCode.F4] = "F4",
[Enum.KeyCode.F5] = "F5",
[Enum.KeyCode.F6] = "F6",
[Enum.KeyCode.F7] = "F7",
[Enum.KeyCode.F8] = "F8",
[Enum.KeyCode.F9] = "F9",
[Enum.KeyCode.F10] = "F10",
[Enum.KeyCode.F11] = "F11",
[Enum.KeyCode.F12] = "F12",
}
local function getScreenGui()
local screenGui = PlayerGui:FindFirstChild("ProximityPrompts")
if screenGui == nil then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "ProximityPrompts"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
end
return screenGui
end
local function createProgressBarGradient(parent, leftSide)
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(0.5, 1)
frame.Position = UDim2.fromScale(leftSide and 0 or 0.5, 0)
frame.BackgroundTransparency = 1
frame.ClipsDescendants = true
frame.Parent = parent
local image = Instance.new("ImageLabel")
image.BackgroundTransparency = 1
image.Size = UDim2.fromScale(2, 1)
image.Position = UDim2.fromScale(leftSide and 0 or -1, 0)
image.Image = "rbxasset://textures/ui/Controls/RadialFill.png"
image.Parent = frame
local gradient = Instance.new("UIGradient")
gradient.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(0.4999, 0),
NumberSequenceKeypoint.new(0.5, 1),
NumberSequenceKeypoint.new(1, 1),
})
gradient.Rotation = leftSide and 180 or 0
gradient.Parent = image
return gradient
end
local function createCircularProgressBar()
local bar = Instance.new("Frame")
bar.Name = "CircularProgressBar"
bar.Size = UDim2.fromOffset(58, 58)
bar.AnchorPoint = Vector2.new(0.5, 0.5)
bar.Position = UDim2.fromScale(0.5, 0.5)
bar.BackgroundTransparency = 1
local gradient1 = createProgressBarGradient(bar, true)
local gradient2 = createProgressBarGradient(bar, false)
local progress = Instance.new("NumberValue")
progress.Name = "Progress"
progress.Parent = bar
progress.Changed:Connect(function(value)
local angle = math.clamp(value * 360, 0, 360)
gradient1.Rotation = math.clamp(angle, 180, 360)
gradient2.Rotation = math.clamp(angle, 0, 180)
end)
return bar
end
local function createPrompt(prompt, inputType, gui)
local tweensForButtonHoldBegin = {}
local tweensForButtonHoldEnd = {}
local tweensForFadeOut = {}
local tweensForFadeIn = {}
local tweenInfoInFullDuration =
TweenInfo.new(prompt.HoldDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tweenInfoOutHalfSecond = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenInfoFast = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenInfoQuick = TweenInfo.new(0.06, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local promptUI = Instance.new("BillboardGui")
promptUI.Name = "Prompt"
promptUI.AlwaysOnTop = true
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(0.5, 1)
frame.BackgroundTransparency = 1
frame.BackgroundColor3 = Color3.new(0.07, 0.07, 0.07)
frame.Parent = promptUI
local roundedCorner = Instance.new("UICorner")
roundedCorner.Parent = frame
local inputFrame = Instance.new("Frame")
inputFrame.Name = "InputFrame"
inputFrame.Size = UDim2.fromScale(1, 1)
inputFrame.BackgroundTransparency = 1
inputFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
inputFrame.Parent = frame
local resizeableInputFrame = Instance.new("Frame")
resizeableInputFrame.Size = UDim2.fromScale(1, 1)
resizeableInputFrame.Position = UDim2.fromScale(0.5, 0.5)
resizeableInputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
resizeableInputFrame.BackgroundTransparency = 1
resizeableInputFrame.Parent = inputFrame
local inputFrameScaler = Instance.new("UIScale")
inputFrameScaler.Parent = resizeableInputFrame
local inputFrameScaleFactor = inputType == Enum.ProximityPromptInputType.Touch and 1.6 or 1.33
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = inputFrameScaleFactor })
)
table.insert(tweensForButtonHoldEnd, TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = 1 }))
local actionText = Instance.new("TextLabel")
actionText.Name = "ActionText"
actionText.Size = UDim2.fromScale(1, 1)
actionText.Font = Enum.Font.GothamMedium
actionText.TextSize = 19
actionText.BackgroundTransparency = 1
actionText.TextTransparency = 1
actionText.TextColor3 = Color3.new(1, 1, 1)
actionText.TextXAlignment = Enum.TextXAlignment.Left
actionText.Parent = frame
table.insert(tweensForButtonHoldBegin, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForButtonHoldEnd, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(tweensForFadeOut, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
local objectText = Instance.new("TextLabel")
objectText.Name = "ObjectText"
objectText.Size = UDim2.fromScale(1, 1)
objectText.Font = Enum.Font.GothamMedium
objectText.TextSize = 14
objectText.BackgroundTransparency = 1
objectText.TextTransparency = 1
objectText.TextColor3 = Color3.new(0.7, 0.7, 0.7)
objectText.TextXAlignment = Enum.TextXAlignment.Left
objectText.Parent = frame
table.insert(tweensForButtonHoldBegin, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForButtonHoldEnd, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(tweensForFadeOut, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 })
)
table.insert(
tweensForButtonHoldEnd,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 })
)
table.insert(
tweensForFadeOut,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 })
)
table.insert(
tweensForFadeIn,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 })
)
local roundFrame = Instance.new("Frame")
roundFrame.Name = "RoundFrame"
roundFrame.Size = UDim2.fromOffset(48, 48)
roundFrame.AnchorPoint = Vector2.new(0.5, 0.5)
roundFrame.Position = UDim2.fromScale(0.5, 0.5)
roundFrame.BackgroundTransparency = 1
roundFrame.Parent = resizeableInputFrame
local roundedFrameCorner = Instance.new("UICorner")
roundedFrameCorner.CornerRadius = UDim.new(0.5, 0)
roundedFrameCorner.Parent = roundFrame
table.insert(tweensForFadeOut, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 0.5 }))
if inputType == Enum.ProximityPromptInputType.Gamepad then
if GamepadButtonImage[prompt.GamepadKeyCode] then
local icon = Instance.new("ImageLabel")
icon.Name = "ButtonImage"
icon.AnchorPoint = Vector2.new(0.5, 0.5)
icon.Size = UDim2.fromOffset(24, 24)
icon.Position = UDim2.fromScale(0.5, 0.5)
icon.BackgroundTransparency = 1
icon.ImageTransparency = 1
icon.Image = GamepadButtonImage[prompt.GamepadKeyCode]
icon.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
end
elseif inputType == Enum.ProximityPromptInputType.Touch then
local buttonImage = Instance.new("ImageLabel")
buttonImage.Name = "ButtonImage"
buttonImage.BackgroundTransparency = 1
buttonImage.ImageTransparency = 1
buttonImage.Size = UDim2.fromOffset(25, 31)
buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
buttonImage.Position = UDim2.fromScale(0.5, 0.5)
buttonImage.Image = "rbxasset://textures/ui/Controls/TouchTapIcon.png"
buttonImage.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
else
local buttonImage = Instance.new("ImageLabel")
buttonImage.Name = "ButtonImage"
buttonImage.BackgroundTransparency = 1
buttonImage.ImageTransparency = 1
buttonImage.Size = UDim2.fromOffset(28, 30)
buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
buttonImage.Position = UDim2.fromScale(0.5, 0.5)
buttonImage.Image = "rbxasset://textures/ui/Controls/key_single.png"
buttonImage.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
local buttonTextString = UserInputService:GetStringForKeyCode(prompt.KeyboardKeyCode)
local buttonTextImage = KeyboardButtonImage[prompt.KeyboardKeyCode]
if buttonTextImage == nil then
buttonTextImage = KeyboardButtonIconMapping[buttonTextString]
end
if buttonTextImage == nil then
local keyCodeMappedText = KeyCodeToTextMapping[prompt.KeyboardKeyCode]
if keyCodeMappedText then
buttonTextString = keyCodeMappedText
end
end
if buttonTextImage then
local icon = Instance.new("ImageLabel")
icon.Name = "ButtonImage"
icon.AnchorPoint = Vector2.new(0.5, 0.5)
icon.Size = UDim2.fromOffset(36, 36)
icon.Position = UDim2.fromScale(0.5, 0.5)
icon.BackgroundTransparency = 1
icon.ImageTransparency = 1
icon.Image = buttonTextImage
icon.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
elseif buttonTextString ~= nil and buttonTextString ~= "" then
local buttonText = Instance.new("TextLabel")
buttonText.Name = "ButtonText"
buttonText.Position = UDim2.fromOffset(0, -1)
buttonText.Size = UDim2.fromScale(1, 1)
buttonText.Font = Enum.Font.GothamMedium
buttonText.TextSize = 14
if string.len(buttonTextString) > 2 then
buttonText.TextSize = 12
end
buttonText.BackgroundTransparency = 1
buttonText.TextTransparency = 1
buttonText.TextColor3 = Color3.new(1, 1, 1)
buttonText.TextXAlignment = Enum.TextXAlignment.Center
buttonText.Text = buttonTextString
buttonText.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 0 }))
else
error(
"ProximityPrompt '"
.. prompt.Name
.. "' has an unsupported keycode for rendering UI: "
.. tostring(prompt.KeyboardKeyCode)
)
end
end
if inputType == Enum.ProximityPromptInputType.Touch or prompt.ClickablePrompt then
local button = Instance.new("TextButton")
button.BackgroundTransparency = 1
button.TextTransparency = 1
button.Size = UDim2.fromScale(1, 1)
button.Parent = promptUI
local buttonDown = false
button.InputBegan:Connect(function(input)
if
(
input.UserInputType == Enum.UserInputType.Touch
or input.UserInputType == Enum.UserInputType.MouseButton1
) and input.UserInputState ~= Enum.UserInputState.Change
then
prompt:InputHoldBegin()
buttonDown = true
end
end)
button.InputEnded:Connect(function(input)
if
input.UserInputType == Enum.UserInputType.Touch
or input.UserInputType == Enum.UserInputType.MouseButton1
then
if buttonDown then
buttonDown = false
prompt:InputHoldEnd()
end
end
end)
promptUI.Active = true
end
if prompt.HoldDuration > 0 then
local circleBar = createCircularProgressBar()
circleBar.Parent = resizeableInputFrame
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(circleBar.Progress, tweenInfoInFullDuration, { Value = 1 })
)
table.insert(
tweensForButtonHoldEnd,
TweenService:Create(circleBar.Progress, tweenInfoOutHalfSecond, { Value = 0 })
)
end
local holdBeganConnection
local holdEndedConnection
local triggeredConnection
local triggerEndedConnection
if prompt.HoldDuration > 0 then
holdBeganConnection = prompt.PromptButtonHoldBegan:Connect(function()
for _, tween in ipairs(tweensForButtonHoldBegin) do
tween:Play()
end
end)
holdEndedConnection = prompt.PromptButtonHoldEnded:Connect(function()
for _, tween in ipairs(tweensForButtonHoldEnd) do
tween:Play()
end
end)
end
triggeredConnection = prompt.Triggered:Connect(function()
for _, tween in ipairs(tweensForFadeOut) do
tween:Play()
end
end)
triggerEndedConnection = prompt.TriggerEnded:Connect(function()
for _, tween in ipairs(tweensForFadeIn) do
tween:Play()
end
end)
local function updateUIFromPrompt()
-- todo: Use AutomaticSize instead of GetTextSize when that feature becomes available
local actionTextSize =
TextService:GetTextSize(prompt.ActionText, 19, Enum.Font.GothamMedium, Vector2.new(1000, 1000))
local objectTextSize =
TextService:GetTextSize(prompt.ObjectText, 14, Enum.Font.GothamMedium, Vector2.new(1000, 1000))
local maxTextWidth = math.max(actionTextSize.X, objectTextSize.X)
local promptHeight = 72
local promptWidth = 72
local textPaddingLeft = 72
if
(prompt.ActionText ~= nil and prompt.ActionText ~= "")
or (prompt.ObjectText ~= nil and prompt.ObjectText ~= "")
then
promptWidth = maxTextWidth + textPaddingLeft + 24
end
local actionTextYOffset = 0
if prompt.ObjectText ~= nil and prompt.ObjectText ~= "" then
actionTextYOffset = 9
end
actionText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth / 2, 0, actionTextYOffset)
objectText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth / 2, 0, -10)
actionText.Text = prompt.ActionText
objectText.Text = prompt.ObjectText
actionText.AutoLocalize = prompt.AutoLocalize
actionText.RootLocalizationTable = prompt.RootLocalizationTable
objectText.AutoLocalize = prompt.AutoLocalize
objectText.RootLocalizationTable = prompt.RootLocalizationTable
promptUI.Size = UDim2.fromOffset(promptWidth, promptHeight)
promptUI.SizeOffset =
Vector2.new(prompt.UIOffset.X / promptUI.Size.Width.Offset, prompt.UIOffset.Y / promptUI.Size.Height.Offset)
end
local changedConnection = prompt.Changed:Connect(updateUIFromPrompt)
updateUIFromPrompt()
promptUI.Adornee = prompt.Parent
promptUI.Parent = gui
for _, tween in ipairs(tweensForFadeIn) do
tween:Play()
end
local function cleanup()
if holdBeganConnection then
holdBeganConnection:Disconnect()
end
if holdEndedConnection then
holdEndedConnection:Disconnect()
end
triggeredConnection:Disconnect()
triggerEndedConnection:Disconnect()
changedConnection:Disconnect()
for _, tween in ipairs(tweensForFadeOut) do
tween:Play()
end
task.wait(0.2)
promptUI.Parent = nil
end
return cleanup
end
local function onLoad()
ProximityPromptService.PromptShown:Connect(function(prompt, inputType)
if prompt.Style == Enum.ProximityPromptStyle.Default then
return
end
local gui = getScreenGui()
local cleanupFunction = createPrompt(prompt, inputType, gui)
prompt.PromptHidden:Wait()
cleanupFunction()
end)
end
onLoad()

The example below illustrates a prompt that requires the user to hold the button down in order to heal their character. This should be used in a Script that is a child of a ProximityPrompt.

Healing Proximity Prompt

local RunService = game:GetService("RunService")
local prompt = script.Parent
local playersHealing = {}
RunService.Stepped:Connect(function(_currentTime, deltaTime)
for player, _value in pairs(playersHealing) do
local humanoid = player.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health + 30 * deltaTime
end
end
end)
prompt.Triggered:Connect(function(player)
playersHealing[player] = true
end)
prompt.TriggerEnded:Connect(function(player)
playersHealing[player] = nil
end)

Summary

Properties

Methods

  • Fires a signal indicating that the user began pressing the prompt GUI button.

  • Fires a signal indicating that the user ended pressing the prompt GUI button.

Events

Properties

ActionText

Read Parallel

AutoLocalize

Read Parallel

ClickablePrompt

Read Parallel

Enabled

Read Parallel
Read Parallel

GamepadKeyCode

Read Parallel

HoldDuration

Read Parallel

KeyboardKeyCode

Read Parallel

MaxActivationDistance

Read Parallel

ObjectText

Read Parallel

RequiresLineOfSight

Read Parallel

RootLocalizationTable

Read Parallel
Read Parallel

UIOffset

Read Parallel

Methods

InputHoldBegin

()

Returns

()

InputHoldEnd

()

Returns

()

Events

PromptButtonHoldBegan

Parameters

playerWhoTriggered: Player

PromptButtonHoldEnded

Parameters

playerWhoTriggered: Player

PromptHidden


PromptShown

Parameters


TriggerEnded

Parameters

playerWhoTriggered: Player

Triggered

Parameters

playerWhoTriggered: Player