NetworkClient
Show Deprecated
This service is responsible for connecting a client to a server.
Summary
Methods
Methods inherited from NetworkPeerMethods
Sets the maximum outgoing bandwidth that Roblox can use.
Events
Fired when the client successfully connects to a server. Returns a string showing the server's IP and Port, and the client's ClientReplicator.
Fired if the client fails to connect to the server.
Properties
Methods
Properties inherited from NetworkPeer
Events
ConnectionAccepted
Fired when the client successfully connects to a server. Returns a string showing the server's IP and Port, and the client's ClientReplicator.