EulerRotationCurve
A EulerRotationCurve represents a 3D rotation curve through a group of three FloatCurves. The rotation is decomposed in three Euler angles channels that can be accessed via EulerRotationCurve:X(), EulerRotationCurve:Y(), and EulerRotationCurve:Z(). The three axes can be sampled simultaneously via EulerRotationCurve:GetAnglesAtTime(), returning the three Euler angles as a Vector3. Similarly, EulerRotationCurve:GetRotationAtTime() samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order.
Summary
Properties
Euler angles rotation order.
Methods
Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles.
Samples the EulerRotationCurve at a given time and returns the corresponding rotation.
Returns the FloatCurve controlling the X Euler angle channel.
Returns the FloatCurve controlling the Y Euler angle channel.
Returns the FloatCurve controlling the Z Euler angle channel.