CylinderHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The CylinderHandleAdornment is a cylinder that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Summary

Properties

Properties inherited from HandleAdornment

Properties

Properties inherited from PVAdornment

Properties

Properties inherited from GuiBase3d

Properties

  • Read Parallel

    Sets the color of a GUI object.

  • Read Parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • Read Parallel

    Determines whether the object and its descendants will be displayed.

Events

Events inherited from HandleAdornment

Events

Properties

Angle

Read Parallel

If Angle is <360, a cylindrical sector (aka a pie-slice) of that angle is rendered instead of a full cylinder. The Angle property can be combined with InnerRadius to render a sector of a hollow cylinder.

Height

Read Parallel

The height of the cylinder adornment.

InnerRadius

Read Parallel

If InnerRadius is >0, a hollow cylinder with that inner radius is rendered instead of a full cylinder. The InnerRadius property can be combined with Angle to render a sector of a hollow cylinder.

Radius

Read Parallel

The radius of the cylinder adornment.

Methods

Events