CylinderHandleAdornment
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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.
The CylinderHandleAdornment is a cylinder that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.
Summary
Properties
Properties inherited from HandleAdornment
Properties inherited from PVAdornment
Properties inherited from GuiBase3d
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from HandleAdornment
Events inherited from Instance
Properties
Angle
If Angle is <360, a cylindrical sector (aka a pie-slice) of that angle is rendered instead of a full cylinder. The Angle property can be combined with InnerRadius to render a sector of a hollow cylinder.
InnerRadius
If InnerRadius is >0, a hollow cylinder with that inner radius is rendered instead of a full cylinder. The InnerRadius property can be combined with Angle to render a sector of a hollow cylinder.
Properties inherited from HandleAdornment
Properties inherited from PVAdornment
Properties inherited from GuiBase3d
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from HandleAdornment
Events inherited from Instance