ControllerManager
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The ControllerManager instance manages simulated motion control for its assigned ControllerManager.RootPart. It can be used to build a physics-based character controller.
Summary
Properties
The ControllerBase that is set to be activated on the character.
The base linear movement speed used by all controllers.
The base angular turning speed used by all controllers.
A reference to the sensor data used while a ClimbController is active.
The unit vector describing the desired direction to face.
A reference to the sensor data used while a GroundController is active.
The vector describing the desired direction to move in.
The BasePart where the controller's forces and torques are applied.