BodyVelocity
The BodyVelocity object applies a force on an assembly such that it will maintain a constant velocity. The Velocity property, not to be confused with BasePart.AssemblyLinearVelocity, controls the goal velocity.
BodyVelocity is the linear counterpart to BodyAngularVelocity. If you need the assembly to move toward a goal position, use BodyPosition instead. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.
The strength of the force applied by this object is controlled by several factors, namely the difference between the assembly's current velocity and the goal velocity. This is multiplied by P (power) to either amplify or diminish it. The resulting force is then capped by MaxForce.
Summary
Properties
Determines the limit on how much force that may be applied to each axis.
Determines how aggressive of a force is applied in reaching the goal velocity.
Determines the goal velocity.
Methods
Not implemented and will always return the 0 vector.
Returns the last force in the object.