The AlignPosition constraint applies force to move two attachments together, or to move one attachment to a goal position. As indicated by the name, it only affects the position of the attachments, not their orientation (to align attachments by orientation, see AlignOrientation).
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
By default, force is applied to the parent of Attachment0 at that attachment's location, meaning that if the parent's center of mass is not aligned with the direction of the force, torque will be applied as well as force. Alternatively, force can be applied to the parents' center of mass by toggling on ApplyAtCenterOfMass.
By default, the constraint only applies force to Attachment0 while Attachment1 remains unaffected. If desired, force can be applied to both attachments in equal and opposite directions by enabling ReactionForceEnabled.
You can configure this constraint to apply the maximum force that constraints allow through the RigidityEnabled property. When true, the physics solver reacts as quickly as possible to complete the alignment. When false, the force applied by the constraint is limited based on ForceLimitMode, MaxVelocity, and Responsiveness. See ForceLimitMode for further details.
This constraint can use either one or two attachments in calculating its goal. See Mode for details.
When false (default), force is applied to the parent of Attachment0 at that attachment's location, meaning that if the parent's center of mass is not aligned with the direction of the force, torque will be applied as well as force. When true, force is applied at the parents' center of mass.
Determines how the constraint force will be limited when RigidityEnabled is false. When set to Magnitude, the constraint force will be limited such that the magnitude is less than MaxForce. When set to PerAxis, the constraint force along each axis will be limited by MaxAxesForce. The axes along which the force will be limited are based on the ForceRelativeTo property.
Determines the axes that the constraint uses to limit the force. Only applies when RigidityEnabled is false and AlignPosition.ForceLimitMode is PerAxis. When set to World, the constraint force is computed in the world reference frame and the force limits specified in MaxAxesForce refer to the axes of the world coordinate system. When set to Attachment0 or Attachment1, the force limits specified in MaxAxesForce refer to the axes of the specified attachment coordinate system.
Maximum force along each axis that the constraint can apply to achieve its goal. Only used if RigidityEnabled is false and ForceLimitMode is PerAxis. The axes used to apply to the limit are specified using the ForceRelativeTo property.
Maximum speed the attachments can move when converging. Only used if RigidityEnabled is false.
Whether the constraint uses one or two attachments in calculating its goal. By default, this is TwoAttachment, meaning that the constraint disregards Position and attempts to move Attachment0 to the position of Attachment1.
Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. Value can be between 5 and 200.
Whether force is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. If false (default), the force is determined by MaxForce, MaxVelocity, and Responsiveness. If true, the physics solver reacts as quickly as possible to complete the alignment.